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Mobile

Mobile Apps

Apps people keep using, built and maintained at product quality.

Overview

Most apps die after launch: slow, buggy, and abandoned once the agency moves on. We build iOS and Android apps the way we build our own products, from design through App Store launch, then keep them running as phones and operating systems change. You get an app people keep, and a team that stays.

Who it's for

Founders launching a consumer or SaaS app, and companies that need a customer app, a staff app, or a mobile version of an existing product. Retail, health and fitness, logistics, finance, and services all fit.

What's included

  • Native iOS and Android, or one cross-platform codebase when it fits your budget.
  • Design that feels native on each platform, not a stretched website.
  • Push notifications, offline support, camera, payments, and login built in properly.
  • App Store and Google Play submission handled, including review and store listings.
  • Connected to your backend, or a new one we build alongside the app.
  • Kept running after launch: OS updates, bug fixes, and new features.

Where it fits

01

A founder turns an idea into a live iOS and Android app with logins, payments, and push, ready for the App Store and real users.

02

A company with a web product adds a mobile app so customers can do the core tasks on their phone, synced with the same account.

03

A business replaces an app that was built cheap and abandoned, rebuilding it to be fast and stable, then keeping it updated every release.

Questions

Should we build native or cross-platform?

It depends on your app and budget. Cross-platform (one codebase for both stores) is faster and cheaper for most apps. We go native when you need the last bit of performance or deep device features. We recommend the honest choice in the blueprint, not the one that bills the most.

Do you handle the App Store and Google Play launch?

Yes. We prepare the store listings, handle submission, and get you through Apple and Google review, which trips up a lot of first launches. You end up with the app live under your own developer accounts, which you own.

Have you actually shipped an app, or just built them for clients?

Both. We ship our own products on the App Store, including FitGen, an AI fitness app. That means we build for what happens after launch: reviews, crashes, OS updates, and real users, not just a demo that looks good in a pitch.

Let's build it.

Tell us the problem. We design the solution, then give you a clear scope, timeline, and fixed price.

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